Studio: from concepts to the final film
Studio mode opens a local board where you choose a concept, compare it with the others, leave notes, approve a storyboard, and only then does the film get built. This guide walks through one real run, step by step, with a screenshot of each step. The video is a 20-second trailer for Tidepool, a fictional notes app that ships with showtime as sample material.
Say this#
"Show me options first for a 20-second trailer that tells note-takers everything they write stays on their own machine."
"Options first" (or "studio") is the trigger. Without it, your agent goes straight to a draft.
1. Your agent starts the session and builds the board#
It makes a job, attaches a studio session to it, writes the concepts into studio/board.json, and renders one to
three style frames for each concept. Then it checks the board and opens it.

The terminal output is trimmed to the lines that matter; showtime studio frame runs once per concept. The link is
local (127.0.0.1) and carries a key. It opens nowhere else.
2. Open the board#
Round 1 is the question "which direction feels like a Tidepool trailer?". There are three concepts and one wildcard. Each card has its frames, a one-line pitch, the hook of the first three seconds, a palette, type, music and the risk. One concept is marked Recommended, with the reason.

3. Compare two concepts#
The Compare tab puts any two concepts on one frame. Drag across it to wipe from one to the other.

4. Pick, like and comment#
Pick chooses a concept. The heart likes one, and you can like a concept you did not pick, to say "keep this part". The speech-bubble button opens a comment. Here the reviewer picks C2, likes C1 and writes that the film should land on C1's sunrise.

Every click is saved on your computer in studio/feedback.json. Press Feedback to read what you left:

5. Your agent reads it and answers#
You tell your agent you are done. It runs showtime studio feedback, repeats what you said in a few lines, logs the
decision in decisions.md (append-only) and brings out the next round. What you typed on the board is quoted as
your opinion about the video; it is never run as an instruction.

6. Check the storyboard#
Round 2 is the storyboard of the concept you picked: every shot with its time range, what is on screen, and a note on how it moves. The thumbnails are rendered from the draft project at those moments. Open the Storyboard tab, and use Note under a shot to say what to change.


The Animatic below the storyboard is a rough cut with the music, to judge pace before anything is rendered;
n adds a note at the moment you are watching.
7. Approve#
The Decide tab has the questions your agent still needs answered, two dials (energy and pace) and an Approve button for the concept you want built, with a box for final notes.

Your agent reads the approval, logs it and builds the film. This is the last point to change your mind cheaply.

8. See the final#
showtime render draws every frame on your computer, and showtime qa checks the file. For this film the render took
45 seconds for 20 seconds of 1080p.

In quality mode (the default), a critic reviews the finished film and you can leave notes on it too: Leave notes on a video and get them fixed. The finished trailer from an earlier run of this same session is example 09.
How long it takes#
Measured for this guide on a 6-core Intel Mac, while nothing else was rendering:
| Step | What ran | Time |
|---|---|---|
| Style frames, one concept | showtime studio frame ... --html (3 frames) |
2.8 to 3.2 s (39 s the first time, while the browser started) |
| Storyboard thumbnails | showtime studio frame ... --project --at (8 frames) |
9.6 s |
| The final render | showtime render <project> --job <job> (20 s, 1080p) |
45 s |
Your agent's writing of the concepts and your own time on the board come on top and were not timed.
Phrases that change it#
- "Show me options first", "studio", "I want control": opens the board.
- "Only stop me for concepts": your agent fills the other stops with its recommended answer and logs them as assumed.
- "Resume the studio": it reads
brief.mdanddecisions.mdand carries on; it never asks a settled question again. - "Export the board":
showtime studio export <job> --inlinemakes one HTML file you can send.
Limits#
- The board is local. Anyone you send the link to cannot open it; export it if someone else must look.
- The style frames show a direction, not the film. A concept can look right in frames and still be hard to animate.
- Music beds and voice samples also go on the board; this run skipped them to stay short.
- To keep the run short, the project that was rendered in step 8 is the finished project of example 09, copied to a plain folder; the storyboard thumbnails and the final film come from it. The clicks on the board were made with a headless browser, the way a reviewer would make them. The board pictures were captured again later from the same job at a higher resolution, with the board and its feedback put back to each round as it was.
- The commands behind each step: Studio mode; the board file: Board format.
View or edit docs/guides/studio-concepts-to-final.md on GitHub