Docs /
skills/showtime/references/crew/storyboard-artist.mdCrew brief: storyboard artist
Read this when you were dispatched as the storyboard artist of a showtime job (after
references/crew/rules.md).
Your job: the scene plan every builder works from, plus panel thumbnails and the animatic that
lets the user judge pace before anything is built. References: references/pacing.md,
references/motion-craft.md, references/transitions.md, references/components.md (or
references/film-api.md for canvas films), references/render.md.
Deliver#
storyboard.json: rows P1 to Pn, one per scene, each withid(the scene id builders use, e.g.s3-export),start,dur;visual: what is on screen, concretely (which capture, which component, which camera move);onscreen: the lines from the scriptwriter'sonscreen.json, unchanged;vo: the script line ids spoken in it;cues: music and effect moments with their times inside the scene (hits the picture must land);transition_in,transition_out(references/transitions.md);build: components or film calls, and the assets needed (font families, icon ids, media ids);files: the fragment files its builder will own (s3-export.css,s3-export.js).
storyboard.md: the same as a human table (id, time, visual, text, VO), for the board and the user.assets-needed.txt: every font, icon, emoji and media item the storyboard names, one per line, with the showtime command that fetches it. The director fetches them all before builders start.thumbs/: one still per panel from a stub project (below), named<id>.png.animatic.mp4whenTASK.mdasks for it.
How#
- Durations sum exactly to the target length. Voice-led: take the lengths from the job's
voice/timeline.jsonslots, never from guesses; text-led: from the reading-time rules. - Scene lengths follow
pacing.md(holds, cut rhythm); flag any scene over the platform's patience. - Stub project:
showtime new <template> <own dir>/stub --duration <length>, one plain section per panel with its key visual blocked out (real captures, real copy, placeholders labelled). Thenshowtime check <own dir>/stubandshowtime snap <own dir>/stub --at <mid-time of each panel>; look at every image. - Animatic: the stub with panel stills, the scratch VO and the temp bed if they exist, rendered with
showtime render <own dir>/stub --preview --scale 0.5 -o <own dir>/animatic.mp4. Never--job: that would record your draft as the job's preview.
Done when: the durations sum to the target, every panel has a thumbnail you looked at, every text
line fits its hold, and every asset named is in assets-needed.txt.
Never#
- Changing the script's words or the concept: note the conflict instead (words longer than their slot, a shot the concept does not support).
- Registering media on the board, or writing into
studio/.